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India’s entertainment and media market is projected to reach $36.7B by 2030

Our read

India’s entertainment boom will make attention, audience data and physical experiences more valuable retail assets, favoring omnichannel retailers that can monetize media and convert event-driven footfall.

For operators

Retail operators in India should prioritize retail-media networks, OTT-linked promotions and live-experience partnerships as digital advertising and experiential consumer spending accelerate through 2030.

Watch

Annual growth in Indian internet advertising and retailer-owned media revenue.

The report,

PwC forecasts India’s entertainment and media market will reach $36.7 billion by 2030, led by internet advertising, OTT and gaming. The report highlights AI-enabled monetisation and rising consumer spend on premium cinema, live events, ticketing and hospitality experiences.

Reported figures

From the report. Source details below

India entertainment and media market: $25.7 billion in 2025 to $36.7 billion by 2030
Sector CAGR: 7.4% through 2030
Global industry growth rate: 4%
Internet advertising: $7.5 billion in 2025 to $14.3 billion by 2030; 13.9% CAGR
OTT video: $3.6 billion by 2030
Video games and e-sports: $1.5 billion in 2025 to $2.6 billion by 2030; 11.3% CAGR
Traditional TV: $7.2 billion in 2025 to $7.5 billion by 2030
Newspapers: $3 billion in 2025 to $3.5 billion by 2030

Why it matters to operators

Corporate development teams should evaluate partnerships or acquisitions in retail media, gaming, event platforms and hospitality-experience assets to capture growth across India’s expanding entertainment economy.

What to watch next

  • OTT subscription, ad-supported streaming and connected-TV adoption trends.
  • Gaming and e-sports spending, especially in-app purchases, hardware and tournament attendance.
  • Mall footfall and tenant sales during cinema releases, concert seasons and sports events.
  • Consumer discretionary-spend surveys showing substitution between experiences and goods.
  • Brand-budget reallocations from open-web/social advertising to commerce-media networks.

Likely next moves

Our read of what comes next — analysis, not reported by the source.

  • Build retail-media products around first-party purchase data, sponsored listings, shoppable video and campaign measurement.
  • Test entertainment-linked promotions with OTT, gaming, cinema, concerts and food-delivery partners to acquire younger consumers.
  • Prioritize stores and pop-ups near malls, transit hubs and live-event districts; align inventory and staffing to event calendars.
  • Use loyalty programs to convert entertainment spend into retail rewards, especially for fashion, beauty, food, electronics and youth categories.
  • Monitor discretionary-wallet pressure among lower- and middle-income cohorts and protect entry-price assortments.

The counter-case

The case against this reading — not reported by the source.

The forecast may overstate monetizable growth: ad spending is cyclical, OTT platforms face subscriber fatigue and price sensitivity, gaming revenue is vulnerable to regulation and payment restrictions, and premium cinema/live experiences remain discretionary. Much of the projected expansion could reflect inflation, rising digital inventory and shifts from traditional media rather than materially higher consumer spend.

The source

Source Read the source at The Hindu BusinessLine

Published

Confirmed by Mint, Financial Express

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